About Me
I’m currently an Undergraduate student (from 2023 Fall) in IIIS (Yao Class), Tsinghua University, pursuing a Bachelor’s degree in Computer Science.
In the summer of 2024, I joined THUML under the supervision of Prof. Mingsheng Long.
I am actively seeking research intern opportunities in Summer 2025. I welcome any collaboration or discussion, whether with seniors or peers. Please feel free to reach out!
Research Interests
My research goal is to develop Fundamental models with intrinsic understandings of the world and apply these to obtain general decision intelligence. Currently, my research interests include:
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World Models: State-based World Models, Visual World Models, Grounding Foundation Models(e.g. Video Diffusion Models, LLMs) to World Models.
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Data-driven reinforcement learning & decision making: Model-Based Reinforcement Learning, Offline Reinforcement Learning, Imitation Learning.
News
- [Jan. 2025] My personal blog website is officially online!
- [Nov. 2024] Honored to receive Comprehensive Excellence Award of Tsinghua.
- [Nov. 2024] Glad to receive Outstanding Sports Scholarship of Tsinghua.
Education
Publications
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arXiv
Shaofeng Yin*, Jialong Wu*, Siqiao Huang, Xingjian Su, Xu He, Jianye Hao, Mingsheng Long#
arXiv preprint, 2025.
* Equal Contribution, # Corresponding Author
Projects
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Elucidated the computational complexity and convergence properties of K-means clustering algorithms and its variants.
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We investigated the feasibility of utilizing language models as text-based world models. Through empirical study, we found that the performance is greatly hindered by overlengthy CoTs, and we proposed DreamFactory, a novel architecture to address this issue.
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We introduce ManiGen, a generative simulation pipeline using ManiSkill to automate task creation. It utilizes the power of LLMs to propose tasks, generate scenes, and produce task-specific code for rewards, parameters, and metrics.
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1. Designed and implemented a PostgreSQL-based course sharing platform using Scala for backend and React for frontend 2. Utilized Stable Diffusion 2 and Llama 2 API to enhance users experiences
Language: Scala, HTML, CSS, JavaScript
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A 2D Stickman vs CAD-themed game, developed using Unity. In this game, players, taking form as stick figures, explore a world within a CAD software through movement, skills, and various interactions.
Language: C#, Unity
PDF
Code
THU Software Design Contest 2nd Prize(2024)
Honors & Awards
- [2024] Outstanding Sports Scholarship of Tsinghua University
- [2024] Comprehensive Excellence Award of Tsinghua University
Professional Services
Teaching Assistant
- Introduction to Artificial Intelligence, Spring 2025. Instructor: Prof. Mingsheng Long (expected)
Language
- TOEFL: Total Score 117/120 (On First Trial).
Miscs
- I love playing the piano and singing songs. I’m a member of Tsinghua University Chorus. I can also play the chinese flute quite well.
- I’m also really into sports, especially basketball and running. I’m a member of the IIIS basketball team and a huge fan of the Golden State Warriors.
- I love animals (especially dogs). My parents and I raised three lovely Poodles.
- In high school, I was quite into Physics & Chemistry, and participated in Olympiad in Physics and Olympiad in Chemistry.
- I am also a tech blogger, here’s a link to my blog website.
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