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Siqiao Huang

Undergraduate Student
Tsinghua University
huang-sq23@mails.tsinghua.edu.cn


About Me

I’m currently an Undergraduate student (from 2023 Fall) in IIIS (Yao Class), Tsinghua University, pursuing a Bachelor’s degree in Computer Science.

In the summer of 2024, I joined THUML under the supervision of Prof. Mingsheng Long.

I welcome any collaboration or discussion, whether with seniors or peers. Please feel free to reach out!

Some picture options: ( I'll try to keep this up to date )

Research Interests

My research goal is to develop Fundamental models with intrinsic understandings of the world and apply these to obtain general decision intelligence. Currently, my research interests include:

News

Education

Publications

  1. arXiv
    Siqiao Huang*, Jialong Wu*, Qixing Zhou, Shangchen Miao, Mingsheng Long
    arXiv preprint, 2025.

  2. arXiv
    Bohan Lyu*, Siqiao Huang*, Zichen Liang*, Qian Sun,
    Jiaming Zhang
    arXiv preprint, 2025.

  3. ICML
    Shaofeng Yin*, Jialong Wu*, Siqiao Huang, Xingjian Su, Xu He, Jianye Hao, Mingsheng Long#
    International Conference on Machine Learning (ICML), 2025.

  4. * Equal Contribution, # Corresponding Author

Projects

  1. Elucidated the computational complexity and convergence properties of K-means clustering algorithms and its variants.

  2. We investigated the feasibility of utilizing language models as text-based world models. Through empirical study, we found that the performance is greatly hindered by overlengthy CoTs, and we proposed DreamFactory, a novel architecture to address this issue.

  3. We introduce ManiGen, a generative simulation pipeline using ManiSkill to automate task creation. It utilizes the power of LLMs to propose tasks, generate scenes, and produce task-specific code for rewards, parameters, and metrics.

  4. 1. Designed and implemented a PostgreSQL-based course sharing platform using Scala for backend and React for frontend 2. Utilized Stable Diffusion 2 and Llama 2 API to enhance users experiences
    Language: Scala, HTML, CSS, JavaScript

  5. A 2D Stickman vs CAD-themed game, developed using Unity. In this game, players, taking form as stick figures, explore a world within a CAD software through movement, skills, and various interactions.
    Language: C#, Unity

Honors & Awards

Professional Services

Teaching Assistant

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